Sempena “Minggu Inovasi, Teknologi dan Maklumat”  panitia ict smk engkilili telah menganjurkan pertandingan Membina Blog Panitia Matapelajaran. Pertandingan ini terbuka kepada semua panitia.

Syarat Pertandingan :

1.   Disertai oleh seorang / dua orang guru bersama dua orang pelajar.
2.   Guru hanya sebagai pemantau, penasihat dan pemberi idea kepada pelajar semasa membina blog tersebut.
3.   Guru menentukan kandungan blog, seperti sukatan matapelajaran, carta organisasi, objektif, latihan dan sebagainya.
4.   Pelajar berfungsi sebagai Pembina blog.
5.   Blog boleh dibina melalui mana-mana tapak pembinaan blog percuma yang ada di Internet (contoh : Blogger, Wordpress, Weebly, etc).
6.   Peserta hendaklah membuka akaun emel yang baru, khas untuk panitia   masing-masing sebelum membuka akaun blog. Sila serahkan alamat anda kepada pihak penganjur. Peserta tidak dibenarkan menggunakan emel peribadi.
7.   Nama dan alamat laman web (URL) peserta hendaklah berkaitan dengan panitia.


contoh penggunaan url panitia mesti mula dengan www.smke...... rujuk contoh dibawah
Contoh : panitia ICT: http://smkeict.weebly.com
Contoh : panitia BM: http://smkebm.blogspot.com
Contoh : panitia Sejarah: http://smkesejarah.wordpress.com

Jika berminat, boleh mengisi borang secara online di SINI:
 
Our school have registered to be one of the participants in Educational Blogging Competition. Our panels were Cikgu Aniza, Cikgu Chong Yew Lung and student - Ahmad Denny form Form 4ICT1.

The competition was organized by Universiti Pendidikan Sultan Idris, Perak. Click HERE to know more on the competition.

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Download your note here :
new_important_keyword_to_remember.doc
File Size: 210 kb
File Type: doc
Download File

Source : Other schools
 
Click the link below to download our ICT Yearly Plan for 2011 :

ict_ranc_tahunan2011.xls
File Size: 148 kb
File Type: xls
Download File

 
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Form 5 syllabus  
  • Learning Area 4 : Multimedia
Click to download :
L4 - MULTIMEDIA
- .pdf file (1) (by SMK Sultan Yahya Petra 1)
- .pdf file (2)
- .ppt file

4.1 Multimedia Concepts 

4.1.1 Definition of Multimedia
4.1.1.1 Define multimedia.
4.1.2 Multimedia in Various Fields
4.1.2.1 Identify the use of multimedia in various fields.
4.1.3 Interactivity of Multimedia
4.1.3.1 Differentiate between the characteristics of linear and non-linear multimedia.
4.1.4 Medium of Delivery
4.1.4.1 Compare and contrast the mediums of delivery for multimedia applications:
• web-based • CD-based
4.1.5 Multimedia Elements
4.1.5.1 Identify the multimedia elements:
• text • audio • video • graphics • animation
4.2 Hardware and Software 

4.2.1 Hardware
4.2.1.1 Identify hardware that can be used to produce multimedia products:
• scanner • video camera • camera • audio devices • video capture devices
4.2.2 Editing Software
4.2.2.1 Identify editing software that can be used to produce multimedia elements:
• text editor • graphics and image editor • audio editor • video and animation editor
4.2.3 Authoring Tools
4.2.3.1 Define the various concepts in authoring tools:
• time frame concept • icon concept • card concept
4.2.4 Web Editor
4.2.4.1 Describe and give examples of web editors:
• text-based • WYSIWYG
4.3 Multimedia Development ( .ppt )

4.3.1 User Interface Principles
4.3.1.1 State user interface principles.
4.3.1.2 Apply suitable user interface principles in a project.
4.3.2 Development Team
4.3.2.1 State the role of each member in a development team (examples: project manager, subject matter expert, instructional designer, graphics artist, audio-video technician and programmer).
4.3.3 Multimedia Production
4.3.3.1 Describe the phases in multimedia production:
• analysis • design • implementation • testing • evaluation • publishing
4.3.3.2 Apply all the phases of multimedia production to produce an interactive educational multimedia project.
4.4 Current and Future Developments ( .ppt )

4.4.1 Immersive Multimedia4.4.1.1 Give an example of immersive multimedia in education, business or entertainment.

  • Learning Area 5 : Programming
Click to download :
L5-Programming
- .pdf file(by Ramadan, SMK Pekan)
- .ppt file

LA 5 : PROGRAMMING
5.1 Basic Programming Concepts  .ppt
5.1.1 Define Program and Programming Language
5.1.1.1 State the definition of program.
5.1.1.2 State the definition of programming language.
5.1.2 Levels and Generations Of Programming Languages
5.1.2.1 Identify the generations of low-level programming languages with examples.
5.1.2.2 Identify the generations of high-level programming languages with examples.
5.1.3 Programming Language Approaches
5.1.3.1 Define structured approach in programming.
5.1.3.2 Define object-oriented approach in programming.
5.1.3.3 Differentiate between structured approach and object-oriented approach in programming.
5.1.4 Translator
5.1.4.1 Describe the translation method of programming using assembler, interpreter and compiler.
5.1.5 Basic Elements In Programming
5.1.5.1 Differentiate between constants and variables.
5.1.5.2 Differentiate between the data types: Boolean, integer, double, string and date.
5.1.5.3 Differentiate between mathematical and logical (Boolean) operators.
5.1.5.4 Differentiate between sequence control structure and selection control structure.
5.2 Program Development
5.2.1 Program Development Phases
5.2.1.1 Describe the five main phases in program development:
• problem analysis • program design • coding
• testing and debugging • documentation
5.2.2 Develop a program
5.2.2.1 Apply program development phases to solve problems.
5.3 Current and Future Developments
5.3.1 Latest Programming Languages
5.3.1.1 Find out the latest programming languages:
• fifth generation language • natural language • OpenGL (Graphic Library)
  • Learning Area 6 : Information Systems
Click to download :
L6-Information System
- .pdf file(by Mohd Nasarudin, SMK Perempuan Sandakan)
- .ppt file



6.1 Concepts of Information Systems
6.1.1 Definition
6.1.1.1 Give the meaning of data, information and information systems.
6.1.2 Usage of Information Systems In Various Fields
6.1.2.1 State the usage of Information Systems in education, business and management.
6.1.3 Information System Components
6.1.3.1 List the Information System components:
• data • hardware • software • people • procedure
6.1.3.2 Define each of the Information System components.
6.1.3.3 Describe the interrelation between information system components using a diagram.
6.1.4 Types of Information Systems
6.1.4.1 List five types of Information Systems:
• Management Information System (MIS) • Transaction Processing System (TPS)
• Decision Support System (DSS) • Executive Information System (EIS)
• Expert System (ES)/Artificial Intelligence (AI)
6.1.4.2 State the usage of each type of information system.
6.1.5 Hierarchy of Data
6.1.5.1 Define bit, byte, field, record, and file.
6.1.5.2 State the hierarchy of data:
• Bit → Byte (Character) → Field → Record → File → Database
6.2 Software
6.2.1 Definition
6.2.1.1 Define database and Database Management Systems (DBMS).
6.2.1.2 List the benefits of using database.
6.2.2 Features
6.2.2.1 State the relationship between attribute (field), row (record) and relation (file).
6.2.2.2 Define the primary key and foreign key.
6.2.2.3 State the importance of the primary key.
6.2.2.4 Differentiate between the primary key and foreign key.
6.2.2.5 State the importance of relationship between the primary key and foreign key.
6.2.3 Database Objects
6.2.3.1 Define the following database objects/ tools: Table, form, query, report.
6.2.3.2 Identify table, query, form and report as database objects/ tools.
6.2.4 Data Manipulation
6.2.4.1 List the basic operations of data manipulation:
• Update • Insert • Delete • Retrieve • Sort • Filter • Search
6.2.4.2 State the usage of basic operations in data manipulation.
6.3 Database Development
6.3.1 Phases of Systems Development
6.3.1.1 Describe the phases of systems development:
• Analysis • Design • Implementation • Testing • Documentation • Maintenance
6.3.2 Develop A Database Project
6.3.2.1 Identify a project.
6.3.2.2 Identify the project requirements.
6.3.2.3 Classify project requirements into two tables.
6.3.2.4 Design database tables.
6.3.2.5 Create a database.
6.3.2.6 Create two tables that include the primary key in each table.
6.3.2.7 Build a relationship between two tables.
6.3.2.8 Enter data into the table.
6.3.2.9 Create a form that relates to the table content.
6.3.2.10 Create a query to retrieve required information with one or more conditions.
6.3.2.11 Generate a report.
6.3.2.12 Gather all the documents from the above phases into a folio.
6.4 Current and Future Developments
6.4.1 Web-based Application
6.4.1.1 Find out current developments in computer information systems.


Form 4 syllabus 


  • Learning Area 1 : Information and Communication Technology and Society
Click to download :
L1 - Introduction to Information and Communication  Technology
- .pdf file (by Khairul, SMK Bandar Tenggara)
- .ppt file 

1.1 Introduction to ICT ( .ppt )

1.1.1 Overview of Information and Communication Technology (ICT)
1.1.1.1 Define ICT.
1.1.1.2 Describe the brief evolution of computers.
1.1.2 ICT In Everyday Life: Education, Banking, Industry and Commerce
1.1.2.1 List the usage of ICT in everyday life.
1.1.2.2 State the differences between computerised and non-computerised systems.
1.1.2.3 State the impact of ICT on society.
1.2 Computer Ethics and Legal Issues ( .ppt )

1.2.1 Definition
1.2.1.1 Define Computer Ethics, Code of Ethics, Intellectual Property, Privacy, Computer Crime and Cyber Law.
1.2.1.2 Differentiate between ethics and law.
1.2.1.3 State the need for intellectual property laws.
1.2.2 Privacy
1.2.2.1 List ways to protect privacy.
1.2.2.2 State authentication and verification methods/ technologies.
1.2.3 Controversial Contents and Control
1.2.3.1 List effects of controversial contents on society:
• Pornography • Slander
1.2.3.2 Describe the process of filtering to control access to controversial contents.
1.2.4 Computer Crimes
1.2.4.1 Explain the need for Cyber Law.
1.2.4.2 Explain briefly the computer crimes below:
• Fraud • Copyright Infringement • Theft • Attacks
1.3 Computer Security ( .ppt )

1.3.1 Definition
1.3.1.1 Define computer security.
1.3.2 Security Threats
1.3.2.1 Explain briefly the different threats to computer security:

• Malicious code • Hacking • Natural disaster • Theft
1.3.3 Security Measures
1.3.3.1 Select the appropriate security measures to overcome the identified computer threats
1.3.3.2 Apply the correct security procedures:
• Antivirus • Anti-Spyware • Cryptography • Firewall • Data backup • Human aspects
1.4 Current and Future Developments ( .ppt )

1.4.1 Impact of ICT on Society
1.4.1.1 Locate information from various sources (example: Internet, library or magazines).
1.4.1.2 Describe the impact of ICT on society.
1.4.1.3 Present results in a clear, concise manner.
1.4.1.4 Display cooperation in conducting study.
  • Learning Area 2 : Computer System
Click to download :
L2-Computer System
- .pdf file
(by SMK Bandar Tenggara)
- .ppt file
 

2.1 System Concepts
2.1.1 Overview of Computer Systems
2.1.1.1 Define computer systems.
2.1.1.2 State the meaning of input, process, output and storage.
2.1.1.3 Describe the information processing cycle which includes input, process, output and storage.
2.1.2 Data Representation
2.1.2.1 State the relationship of data representation: bit, byte and character.
2.1.3 Introduction to Binary Coding
2.1.3.1 Explain the function of ASCII code.
2.1.4 Data Measurement
2.1.4.1 State the units of data measurement:
• Bit • Byte • Kilobyte (KB) • Megabyte (MB) • Gigabyte (GB) • Terabyte (TB)
2.1.5 Clock Speed Measurement
2.1.5.1 State the units of clock speed measurement:
• Megahertz (MHz) • Gigahertz (GHz)
2.2 Hardware ( .ppt )
2.2.1 Input Devices
2.2.1.1 Identify the input devices used for text, graphic, audio and video.
2.2.2 Output Devices
2.2.2.1 Identify the output devices used for text, graphic, audio and video.
2.2.3 Motherboard
2.2.3.1 Identify the location of the central processing unit (CPU), expansion slots, expansion cards, RAM slots, ports and connectors on the motherboard.
2.2.4 Storage
2.2.4.1 Explain types and functions of :
• primary storage (RAM, ROM)
• secondary storage (magnetic medium optical medium, flash memory)
2.3 Software  .ppt

2.3.1 Operating System (OS)
2.3.1.1 State the various types of OS used on different platforms.
2.3.1.2 State the functions of OS.
2.3.1.3 State the different interfaces of OS.
2.3.2 Application Software
2.3.2.1 State the types of application software (word processing, spreadsheet, presentation, graphic).
2.3.2.2 Describe the uses of application software (word processing, spreadsheet, presentation, graphic).
2.3.3 Utility Program
2.3.3.1 Differentiate between the types and usage of utility programmes (file management, diagnostic and file compression).
2.3.4 Proprietary and Open Source Software
2.3.4.1 Differentiate between proprietary and open source software.
2.4 Installation

2.4.1 Personal Computer (PC) Assembling
2.4.1.1 Assemble the components of a PC.
2.4.1.2 Display cooperation in assembling the components of a PC.
2.4.2 Hard Disk Partitioning and Formatting
2.4.2.1 Format and partition the hard disk.
2.4.3 Software Installation
2.4.3.1 Install operating system, application software and utility programs.
2.5 Current and Future Developments

2.5.1 Latest Open Source Software Available
2.5.1.1 Explain the latest open source OS and application software available in the market.
2.5.2 Latest Development In ICT
2.5.2.1 Explain the latest ICT hardware and software.
2.5.2.2 Explain pervasive computing.
  • Learning Area 3 : Computer Networks and Communications
Click to download :
L3-
Computer Networks and Communications
- .pdf file
- .ppt file


3.1 Computer Networks and Communications
3.1.1 Definition
3.1.1.1 Define computer networks.
3.1.1.2 Define communications.
3.1.2 Importance of Computer Network
3.1.2.1 State the importance of computer networks and communications.
3.1.3 Types of Networks.
3.1.3.1 Define types of computer networks:
• Local Area Network (LAN) • Metropolitan Area Network (MAN) • Wide Area Network (WAN)
3.1.3.2 Differentiate between the three types of computer networks.
3.1.4 Network Architecture
3.1.4.1 Define two types of network architecture: • Client/Server • Peer-to-Peer
3.1.5 Network Topology
3.1.5.1 State three types of network topologies: • bus • ring • star
3.1.5.2 Differentiate between the three types of network topology.
3.1.6 Protocol
3.1.6.1 Define Transmission Control Protocol/Internet Protocol (TCP/IP) as a protocol to facilitate communication over computer network.
3.1.7 Internet, Intranet, Extranet
3.1.7.1 Describe the types of network communications technology:
• Internet • Intranet • Extranet
3.2 Hardware Requirements
3.2.1 Devices
3.2.1.1 Identify the devices needed in computer network communication :
• Network Interface Card (NIC) • Wireless Network Interface Card • Modem (internal and external)
• Hub / Switch • Router • Wireless Access Point
3.2.1.2 State the functions of the following:
• Network Interface Card (NIC) • Wireless Network Interface Card • Modem (internal and external)
• Hub / Switch • Router • Wireless Access Point
3.2.2 Medium
3.2.2.1 Identify various types of cables such as Unshielded Twisted Pair (UTP), Shielded Twisted Pair (STP), Coaxial and Fibre Optic Cable.
3.3 Software Requirements
3.3.1 Server Software
3.3.1.1 Define Network Operating System.
3.3.1.2 Name various Network Operating System Software.
3.3.2 Client Software
3.3.2.1 State the functions of various client software.
3.4 Setting Network Facilities
3.4.1 Installation of Network Interface Cards (NIC)
3.4.1.1 Insert network interface cards (NIC).
3.4.1.2 Install drivers for the NIC.
3.4.2 Cable Crimping and Testing
3.4.2.1 Crimp and test UTP cable: • Straight cable • Crossed cable
3.4.2.2 Create awareness of the correct way when crimping a cable.
3.4.3 Configuration and Testing of Network
3.4.3.1 Configure the workstation to join a Local Area Network :
• Internet Protocol (IP) Address • Subnet Mask • Server name
3.4.3.2 Test the network connection.
3.4.4 Share Data
3.4.4.1 Create a shared folder.
3.5 Current and Future Developments
3.5.1 Latest Development In Networks and Communications
3.5.1.1 Describe:
• Mobile Computing (specifications, services, frequencies)
• Internet Technology and Services (VOIP, BLOG)• Types of network (examples: PAN, VPN, WLAN, WIMAX)
 
Place : Computer Graphic Lab
Time : 10.40 to 11.20 am
Present : Cikgu Chong Yew Lung, Cikgu Aniza, Cikgu Uvang, Cikgu Nurul Hidayah and Cikgu Saiful Azmi

Topic Disccussed :

1. Students Assesment
2. Exam analysis
3. Teaching and Learning in ICT / ICTL
4. Upcoming exam
5. Blog Competition in School